
- Eyeframe converter lwks 64 Bit#
- Eyeframe converter lwks update#
- Eyeframe converter lwks software#
- Eyeframe converter lwks code#
Eyeframe converter lwks code#
Linux of course doesn't have Direct3D, so we had to reimplement all the Linux GPU specific code using OpenGL. The bulk of the work in porting to Linux was actually in re-engineering the existing code, not in writing the Linux-specific layer. The OS independent code accounts for about 97% of the total codebase. editing, play-engine, etc) which uses the OS-dependent code (eg. In essence, the Lightworks code is now split in two - the OS-independent code (eg. Once this was complete, we were then able to begin work on a Linux implementation of that same layer. Instead, we decided to move it to a new operating-system dependent layer which we engineered to have an OS independent interface. Overall a bit of a learning curve, but that's no different to other NLEs, it's more a matter of if you like the way Lightworks does things.Our solution was to avoid rewriting the Windows-specific code at all (it was, after all, tried, tested and optimized). The Lightworks keyboard short cuts do this automatically when you select the trimming mode, so you have the option of which method. you can also do this with each track individually using the mouse. The Join and Unjoin button may seem strange, but it enables all the clip tracks at the play head to be quickly joined/unjoined for trimming (the clip ends curl so you can see your selection). The fade in/out and other end of timeline clip features aren't that dissimilar to say Vegas. There's the option of displaying audio waveforms, adjusting the audio levels and using audio nodes in the timeline. There are quick, couple of mouse click methods of putting in dissolves and audio cross fades etc. Drag and dropping tends to be slower than the other methods and seems to work best combined with the keyboard it's a lot quicker inserting a clip from the bin using the "V" key than dragging it. It's usually better drag and dropping clips from the bin via the edit viewer (it automatically drops into the timeline), rather than directly into the timeline. There are three options on how a clip can be moved around by drag and drop inside the timeline, depending on what want to do with the material, basically replace, insert a copy and insert. There is some crossover with the JKL and other keys with the other NLE keyboards, so not totally different.ĭrag and drop also works for moving clips around the timeline, although not precisely the same way as with say Vegas, you'll get into trouble doing so. It would be even better with the dedicated keyboard, but you quickly pick up the main ones. Not having the Lightworks keyboard, I've used a normal keyboard combined with a print out of the layout and this is really logical. I used the AVID keyboard shortcuts initially and although it works, it doesn't get the best out of Lightworks. Speaking to editors who've used it, that's like editing with a musical instrument, the fastest method. I've has a chance to play with different methods of using Lightworks, although not with the console. One thing is sure, having following RED and other products in their development in this on line age, everything takes longer than you think.
Eyeframe converter lwks 64 Bit#
The beta of the 64 bit version is due in early July. The beta itself was stable at the end and a number of people were using it on commercial productions.
Eyeframe converter lwks software#
I gather a lot of the original Lightworks software architecture was changed to allow an easier move to platforms other than windows, which could explain the delay for V11. There appears to be a short term workaround that members of the Lightworks forum have come up with for the activation/installation issues that some people were having. This and improving the native H.264 performance are the issues that a number of people are waiting on. Updates on the Lightworks beta were pretty regular, how quickly Lightworks manages to sort out the AC3, which seems to be a licensing issue remains to be seen.
Eyeframe converter lwks update#
Last I read the update has gone to the alpha testers. If it's taken then 1.5 years to release the final product, I wouldn't hold my breath for updates any time soon.
